Tag: alternate reality

  • Deep Inside the Rabbit Hole: Eight Possible Types of Simulation and Possible Ways Out: Part 2

    Deep Inside the Rabbit Hole: Eight Possible Types of Simulation and Possible Ways Out: Part 2

    In the previous article, three possible answers to the question of Why we are in a Simulation and its evidence to support the famous Simulation Argument were detailed. The first of these theories was that of ‘Victims’ placed in an alternate reality against one’s will by a perpetrator, with the intention to exploit or use the victim for personal gain. To illustrate this there are four different models of Simulation based on four very popular fictional stories from Hollywood. Hope you enjoy pondering over the same in order to deliberate over the hypothesis of the Simulation Argument.

    A) The Truman Show — A Closed Physical Set Controlled Externally by Show Creators

    1. Environment

    A limited, physical 3D world disguised as a full reality; essentially a stage set with boundaries. In this film there is a giant dome with an entire town within it enclosed by water around and a false sky above, with image projections of stars, clouds, sunlight, wind, thunder, rain,  just like a 4D film.

    2. Architecture

    Man-made, mechanical, and fully scripted with improvisations; the town is controlled and monitored from outside with cameras, microphones, actors, and invisible ear implants through which the show creators or organizers talk to the actors and guide them, except for the victim who is addressed by the ‘Creator’ only upon escape.

    3. Characters

    Actors populate the town (set), with one central victim being observed since birth and completely unaware of being in a show, until he begins to find some evidence on receiving a hint from an extra on the set and exploring further.

    4. Objective

    Entertainment and financial gain; exploitation of the protagonist for the purpose of making a show and gaining advertising revenues through it for the personal gain of the show’s makers. All items are on sale including houses on the show.

    5. Way Out

    Locating the physical boundary of the dome, breaking through and discovering the external world, required the ‘true’ man to conquer his fear of water or drowning and set sail alone. Also by emotional detachment and assertiveness, the protagonist refused to be part of his (false) family drama by realizing that his wife, friends and relatives around are not ‘real’. He notices the patterns and evidence of ‘un-reality’ in event sequences and chose to break free by physical travel or movement outside.


    B) The Matrix — A Full Digital Simulation Run by Energy Hungry AI

    1. Environment

    While the Truman Show depicted an ordinary brick and mortar world, The Matrix opened our eyes to the possibility of a digitally rendered world with procedural algorithms that mimic infinite space. The world appears vast but is ultimately limited. Outside the globe of earth no civilizations exist (Fermi Paradox, one we can relate with), while upon earth corporate giants have taken over land with tall glassy towers, animal meat in restaurants, and other big industries post industrial revolution and capitalism much like our own world.

    2. Architecture

    Computer programs, code loops, glitches, limited by processing power keep the victim engrossed and controlled by putting Neo back on the treadmill (psychological reset mechanisms) as soon as he is shot or if he tries jumping off the building, thereby maintaining continuity of memories and experience. Strong ‘deja-vu’ moments indicate that the AI made a change in reality by superimposing an alternate timeline.

    There can also be an adaptive simulation model in such a computer generated simulation, one in which situations shift, depending on one’s own inner state of consciousness as it is a mind linked simulation.

    3. Characters

    A mix of:

    AI programs (Oracle, Smith, Merovingian, either help or hinder the victims by carefully putting them on to a path they have designed in order to keep the plan going in a desired way).

    Human victims plugged into the system are unaware they are victims and seem to either enjoy or struggle. They range from copper-tops, to super rich icons such as Cypher who had chosen to be put back to sleep.

    Awakened rebels (Morpheus, Neo, Trinity) have chosen to be free by realizing that they are in a programmed reality and not the real world. They try to break free themselves, and returned to help others who are real victims if those they help do choose to be free and take the ‘red pill’ and not the ‘blue pill’ (as a symbol of choice, thereby respecting free will).

    In an adaptive model, characters may also change and adapt based on one’s own mental energy shifts to become positive or negative, helpful or hindering, spiritually calming or stressful and materialistic, in case we are in one such Matrix.

    4. Objective

    Energy harvesting or extraction in order to keep the machines in power. Humans were farmed just like non human animals, as machines could not harvest the sun for power due to humans polluting the sky. In order to extract energy from humans, the machines needed to establish mind control of most victims, and keep them stressed with nightmares and unfulfilled desires. As long as there was systemic stability and continuity or a reset of the Matrix a parallel world was allowed to operate by letting the anomaly of an unresolved equation in the program (Neo) become ‘The One’ with a certain function, in order to maintain a certain level of survival for the machines.

    5. Way Out

    Awakening from within; red-pill moments are when someone who is free is offered a choice. Then disconnecting them from the central program by unplugging the cables manually upon tracing one’s real trapped body in the human farm which are similar to the intensive animal farming systems we know of.


    C) Inception — A Manipulated Dream With Subconscious Projections

    1. Environment

    Dream layers which are nested dreams within dreams, resembling multiple pocket dimensions stacked within each other, all existing within the overall bigger overall ‘real’ world reality. There is an experience of time dilation with the original time having hardly passed by a few minutes, while all dreamers in the shared dreams, have more time while inside a well architectured dream level, and could even reach old age, in the lowest limbo layer of the raw unconscious.

    2. Architecture

    Built by dream architects; the dream setup in each level of the nested dream, mimics real life spaces, although not exactly, so that the creators who enter the dream remain in control and are not lost in the dream themselves. Paradoxical geometry such as Penrose steps, opposite mirrors, and Labyrinth architectures, attempt to provide an illusion of infinity within the limited structure. The scenario is crafted by the imagination of the dreamer who puts the victim in this shared dream. The subconscious conflicts of the victim under intervention are visible to all shared dreamers, so that their secrets become known to the perpetrators. Similarly suggestions could be made to them in this state in order to make them behave a certain way upon waking up.

    3. Characters

    Mostly subconscious projections populate the dream and appear out of the mind of the victim. Only a few conscious co-dreamers exist as humans apart from these projections, and these usually are the dream team sharing the dream together voluntarily and foes who aim to manipulate the dreamer.  The dreamers subconscious may include helpers who could even protect the dreamer especially in case they have been previously trained on how to protect their subconscious or even militarize the subconscious to find and attack or destroy intruders or extractors and implanters.

    4. Objective

    Extraction of information from the mind of the victim, or implantation of ideas into their mind, without the victim’s conscious awareness. The victim is manipulated or drugged into relaxing, thereby being made susceptible to subconscious mental intervention. In case the sub-conscious resists the perpetrators might try to overrule that by winning the victim’s confidence, or even make them fear and harm their own subconscious, for example the ‘Charles gambit’ to masquerade as the victim’s subconscious security person.

    5. Way Out

    Dying or killing oneself makes the dreamer wake up in upper level dreams but not in deeper layers when death could send them even deeper into a limbo state where they either live out their life span becoming old, or die to wake up. Realizing you are dreaming and using the militarized subconscious to fight off the perpetrators is a possibility in order to resist the manipulations, but the victim usually remains asleep until the drug wears off or until the time span of the dream runs out.  In case of the perpetrators they awaken using totems which are objects they carry all the time which behave differently in a dream, in order to test if they are dreaming. They might also use triggers designed carefully such as hearing synchronized music or falling off which jerks them up, due to inner ear being unaffected by the drug, thereby waking up to a higher layer. 


    D) Charmed— An Alternate Timeline Generated Magically

    1. Environment

    A magically or energetically generated alternate reality that is essentially an alternate time-line that diverges from a key historical moment, in order to create a new version of reality aimed at dis-empowering or controlling the victim. Cole (the invincible ex demon perpetrator) went into the past as an ‘Avatar’ (ascended master beyond time and space) upon being recruited and bestowed with new powers of manipulating time by the Avatar leaders. He changed the timeline, from the point around the death of Prue (the first sister) in-order to trap Phoebe (who was trying to break free from his control) back into a marriage and isolated her from the rest of her family and friends, taking away her career success so that she depends fully on him and lives with him out of fear. He also ensured that the Power of Three was wiped out with the fourth new sister being dead and the older sister not allowed to talk to Phoebe.

    2. Architecture

    Constructed by entities (Avatars paired with the demon), with unstable access points between timelines that are accessible or breached magically or by timeline slips, the architecture mimicked the original reality. The property of The Manor and landscape remained similar but control went into the hands of Cole who was successful and powerful as a leader of the underworld with demonic colleagues who feared and obeyed him.

    3. Characters

    Mostly non-human beings or demons in human forms who chiefly populated the simulation designed by Cole. Only the creator-entity Cole along with the Avatars were fully aware of the construction. The only aware victim had made a slip through by accident.

    4. Objective

    Entrapment, manipulation and hijacking of the victim’s timeline or destiny in order to entrap her within a narcissistic relationship for the perpetrator’s own romantic aspirations, as well as to win power, authority, and control upon the timeline.

    5. Way Out

    Recognizing the illusion by listening to the sister who had full awareness and memory of the real world, and breaking free from the spell or timeline overlay by fighting off and vanquishing the perpetrator.


    These four extremely vivid descriptions from these feature films or series are based on the idea that we might be placed in the simulation on purpose by someone other than the self for a malicious or manipulative purpose. In the next and final part of this article, I will examine alternate theories drawn from an idea that we might not be victims at all, based on popular exoteric and esoteric spiritual ideologies and science fiction. Stay tuned and please feel free to comment and discuss further.

  • Deep Inside the Rabbit Hole: Eight Possible Types of Simulations and Possible Ways Out: Part 1 ‘WHY’?

    Deep Inside the Rabbit Hole: Eight Possible Types of Simulations and Possible Ways Out: Part 1 ‘WHY’?

    Have you ever watched a popular movie like The Truman Show, The Matrix, or Inception and wondered, even for a moment, “What if something like this could actually be happening to me?”

    A TV set disguised as a town in the Truman Show meant to exploit Truman, a computer-generated world in The Matrix where human animals are farmed, or a dream so real you can’t tell you’re inside it, in the Inception movie in which a victim is cleverly manipulated. All these stories are massively entertaining, yet they also raise surprisingly deep and mystical questions about how reality works and do make us think:

    Is there a more ‘REAL’ world Behind the Scene?

    – Or, perhaps one Beyond the Seen!

    Photo by Pachon in Motion on Pexels.com

    MORE ABOUT THE SIMULATION CONCEPT

    As per scientist Nick Bostrum’s Simulation Argument, if creating a simulated or computer generated universe is quite possible given the right technological advancement, the possibility is strong that we might already be in one such Simulation.

    Even as a reputed Magical and Mystical expert, I can see that our reality seems to be both digitally patterned and mind linked, just like a dream. If our mind can create a reality that looks very real, in a dream while sleeping, imagine if the world we are in was one such dream.

    MYSTICAL EVIDENCE

    There is an unmistakable mathematical precision in our cosmos, in the movement of sun, moon, and other stars and planets. Numerologists and Astrologers regard numbers and planets as symbolically meaningful due to this predictable pattern.

    Photo by ArWeltAtty Attila on Pexels.com

    We know there is the Fibonacci sequence within all natural flora and fauna including our bodies, and we know that fractals of geometry create our visible landscape and cloud-scape formations, something computers could generate by simply using ‘I-ching’ like patterns in programming.

    To various extents some of us can predict our future, a bit like the Oracle of The Matrix, because Divination does work too by showing us the resultant effects of our own choices made consciously or subconsciously.

    Photo by Veronika Malchevska on Pexels.com

    Some of us are witness to Mandela Effects which indicate alternate memories of what appears to be two distinct timelines, as proposed by a Psychic called Fiona Broome.

    Some of us are aware of the Law of Attraction which works just like a computer algorithm to present you things and experiences you are already tuned into with your mind.

    TELEPATHIC AND MAGICKAL REALITY

    Have you ever felt as if an invisible WiFi is reading your mind continually and creating reality, just like your news-feed? As if something you thought just ‘popped out’ on your computer screen in real time?

    For the magical few, we can experience how affirmations and spells too manifest right out of your mind. You can create a reality scenario you just visualized, perhaps as calmly as an AI can generate a hyper-realistic video, or even people, at your will, given the right commands. Yes, this means reality can also ‘pop out’ of your head – scenes can, people too.

    Photo by RDNE Stock project on Pexels.com

    I have done this several times – created people (real human beings).

    Clearly our mind is always dreaming a dream, day or night to project out people and things,

    – Either consciously as you Will in witchcraft, or

    – Unconsciously as non magical people do already, and often suffer in the process by manifesting unwanted things.

    Obviously manifesting with awareness is way better. Which is why I recommend that everyone studies and learns Magick and not just divination.

    So for a few magical people like me who know, the question is no longer – Are We In a Simulation?

    The Question now is – Why, When, and How were we Placed in One, and How to Be Free?

    THE FIRST QUESTION IS WHY?

    Who would want to create a simulation, and Why?

    Some science fiction stories mirror something we humans already do every day — we test, breed, confine, and use animals without their consent. All, in order to exploit them for personal gain including entertainment, food, energy, land ownership, research, clothing, companionship, and various other products or services that we actually do not even need. As a Vegan activist I stand strongly against exploitation of non human animals and wish them free.

    In Science Fiction, the roles are reversed: advanced AIs, powerful beings, Extra Terrestrials, or otherworldly forces treat humans the way humans often treat other species. If we could be so ruthless as humans beings to exploit non humans as slaves, who knows other beings could exploit us too.

    This raises three important questions.

    1. Are we too, victims inside a structure created by exploiters?  or
    2. As New Age thinkers suggest, are we sovereign beings voluntarily exploring our own consciousness through a self-created world designed for our own learning, growth, and awakening?, or,
    3. Perhaps we simply are as per Religion or Theology, limited beings created by a God, Allah, Deity or Annunaki as Humans in command of nature, while obeying the creator or religion?

    Most people seem to believe in the third possibility and do not seek any answers. Or perhaps they are atheists and materialists with no mystical interests or imagination.

    I however, would like to invite you to explore ALL possibilities with an open mind.

    Let us begin understanding what sort of Simulations and Exit Routes are possible in a fun, open, and relatable way, using examples we already know and love from our entertainment world. Because many of us believe that The Matrix is not just fictional film, it is a documentary!

    Outlined ahead in this series, and inspired by science fiction and metaphysics both, are eight major simulation models, from the clearly controlled to the more metaphysical and consciousness-based theories. Each model is explained through five structural points:

    Type of environment or world

    Architecture or program and its limitations

    People/characters: NPCs, projections, allies, victims or protagonists

    Objective of the design

    Likely way out or awakening method

    MORE IN THE NEXT ARTICLE – STAY TUNED – ALSO SUBSCRIBE, SHARE AND COMMENT